common remove revolve broken offset quiz1 align +_.Gx P*0`" thisAnim lastAnim objectives thisWav lastWav enterpage leavepage audiodone animdone 4thisAnim, lastAnim, thisWav, lastWav , = "objectives" audiodone animdone Chapter 6: Section Viewsrawing The objectives of this chapter are to: Demonstrate how section views are created. Show examples of various types of section views. Show common, accepted practices for the creation of a section view... buttonclick buttonclick Begin Lesson nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.7 Section B-B of the object depicted by the multiview drawing is shown correctly. on of the object it depicts. answer True. Spokes and webs are usually rotated to emphasize any symmetry. reference align nopix nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.6 Section A-A of the object depicted by the multiview drawing is shown correctly. n correctly. answer True. Spokes and webs are usually not cross-hatched, but it is also acceptable to use an alternate hatch pattern when sectioning through such a feature. reference align nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk incorrect misc.tbk correct false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.5 Section E of the object depicted by the multiview drawing is shown correctly. tion of the object it depicts. answer False. The edge line between the bore and counterbore is missing on the half-section. Note that the rib is not to be cross-hatched. reference nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.4 Section D-D of the object depicted by the multiview drawing is shown correctly. answer True. It is a removed section. reference remove nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.3 Section C-C of the object depicted by the multiview drawing is shown correctly. answer True. Note that the ribs are not to be cross-hatched. reference offset nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive misc.tbk incorrect misc.tbk correct false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.2 Section B-B of the object depicted by the multiview drawing is shown correctly. on of the object it depicts. answer False. The line separating the hatched areas should not be present. The two smaller holes next to the bore are missing. Note that the ribs are not to be cross-hatched. reference nopix buttonclick buttonclick false false buttonclick buttonclick False inconclusive L&inconclusive buttonclick buttonclick inconclusive Inconclusive quiz1 misc.tbk correct misc.tbk incorrect false misc.tbk incorrect inconclusive thisAnim lastAnim thisWav lastWav enterpage audiodone animdone -- These scripts are where you the answer 's quiz question ? buttons (on /) will always Dsame message. It's -- just a matter creating u"correct" "incorrect" -- setting inconclusive display F one, since that be chosen. 8"misc.tbk" %modal 4thisAnim, thisWav, lastAnim, lastWav audiodone animdone Quiz 6.1 Section A-A of the object depicted by the multiview drawing is shown correctly. ectly. e object it depicts. answer True. reference $ &0G $@&0G thisAnim lastAnim thisWav lastWav enterPage leavePAge AnimDone AudioDone 4thisWav, thisAnim, lastWav, lastAnim --switch the leavePAge AnimDone AudioDone You have reached the end of Sections. To review the material, go to the next page. To continue to Dimensioning, click the button below.low.low. nextLesson dimension buttonClick buttonClick dimension 8"dimenshn.tbk" &Go to next lesson! solids animationStage A half section shows only half of the interior of an object. The other half is depicted as viewed, without any hidden lines. Half Sections repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default offset animationStage An offset section is used to show interior details which are not located on the same plane.... Offset Sections repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default broken animationStage A broken out section shows the interior of only a small portion of an object. Broken Out Sections repeat buttonclick buttonclick Repeat Animation hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default Click one of the views above to see the appropriate animation.on............. revolve A revolved section shows the cross section of an object, and is located in one of the standard views, at the point of sectioning. More than one section view may be shown on the same drawing, but they must have unique names. Revolved Sectionsns animationStage repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 70 y = 80 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 110 y = 120 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 90 y = 100 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 60 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 60 = default remove A removed section can be used when there is not enough space for a revolved section. Removed Sectionssns animationStage repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 70 y = 80 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 90 y = 100 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 110 y = 120 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 60 = default common animationStage In many cases, the accepted section view does not accurately show the true cross-section of the object. Common practices and conventions are used to simplify the drawing, and to avoid misinterpretation. Common Practices This is a full section of a tube with a hole. Although the boundaries of the hole are not actually aligned with the edges of the tube, they are shown as one line in the section view. This is done to simplify the drawing.. CutoutsPractices repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default animationStage Thin features, such as the lugs shown above, are not hatched when the cutting plane is parallel to them. Although they are sectioned by the cutting plane, hatching would give the impression that they are thicker than they actually are. Thin Features repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default animationStage This is a full section of the connector shown on the previous page with the lugs rotated ninety degrees. The cutting plane is now perpendicular to the thin features, showing their true thickness. The lugs are now hatched in the section view.. repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default animationStage This is a full section of a webbed wheel with ribs. The cutting plane is parallel to the ribs, so they are not hatched. However, the cutting plane is perpendicular to the webbing, so it is hatched in the section view. Webs and Ribses repeat buttonclick buttonclick Repeat Animation hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default Click one of the views above to see the appropriate animation.on............. align animationStage When features are not on the same plane, they may be rotated into position by using an aligned section. The cutting plane is bent to include both holes, then straightened in the section view. By common practice, ribs and spokes are also aligned for clarity. Although the ribs appear distorted in true view, they are rotated onto the center line, to be shown in true shape in the section view.. Aligned Sections repeat buttonclick buttonclick Repeat Animation hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 80 y = 90 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 120 y = 130 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 100 y = 110 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 70 = default Click one of the views above to see the appropriate animation.on............. hotspots front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 60 y = 70 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 100 y = 110 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 80 y = 90 = default section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 50 = default animationStage The individual parts in an assembly are hatched in different directions to distinguish them from each other. Standard parts, such as the two bolts shown above, are not sectioned, but left intact. Notice the representation of the bolt threads with a schematic. Assembly Section repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. secta sectb sectc sectd secte sectf removed sectg secth secti sectj sectk sectl sectm offset webbing cutout assembly revolved broken section aligned objectives audio\sect_a1.wav audio\sect_b1.wav audio\sect_c1.wav audio\sect_d1.wav audio\sect_e1.wav audio\sect_f1.wav anim\full.flc anim\removed.flc audio\sect_g1.wav audio\sect_h1.wav audio\sect_i1.wav audio\sect_j1.wav audio\sect_k1.wav audio\sect_l1.wav audio\sect_m1.wav anim\half.flc anim\offset.flc anim\lug1.flc anim\lug2.flc anim\webbing.flc anim\cutout.flc anim\assemble.flc anim\revolved.flc anim\broken.flc anim\full.flc anim\aligned.flc audio\chapter6.wav _[Wx Fc#mt (^(NqO :HDMEDIAPATH Arial \,E:\,E:\ Arial :CDMEDIAPATH \,E:\ Arial New Roman Arial New Roman Arial New Roman E:\,E:\ atusBar = "Sections" knewBook Arial Arial Arial Arial System pagesys.sbk =^addToSysBooks intro pause thisAnim repeat thisWav statusBar Sections menusys.sbk enterBook addToSysBooks 4thisWav, thisAnim addToSysBooks "pagesys.sbk" menusys. enabled /"intro" = B"repeat" statusBar = "Sections" newBook Graphics Interactive 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectm" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "assembly" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectk" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 70 = "aligned" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectj" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "webbing" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "secti" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "lug2" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "secth" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "lug1" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the "hotspots" --disable 0 animerror o= default AudioDone , audioOn, vol = "sectg" mmvolume thiswav = mmPLay notify audioerror buttonClick -- irregulars so they don't change cursor Tage" wait mmNotify cRef, cCommand, cResult 4x, y, , vol 2 = "successful" = "sectl" (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectf" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 60 = "removed" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "secte" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 60 = "revolved" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectd" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "broken" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectc" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "sectb" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 50 = "half" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = 4lastAnim, thisAnim, lastWav, thisWav --switch the , = "secta" "hotspots" --disable Birregular polygons stage "animationStage" AnimDone ref, x, y, butt = "section" x = 1 y = 80 = "full" syserrornumber = 0 mmOpen clip mmPlay hold x = S<> 0 animerror o= default AudioDone buttonClick -- irregulars so they don't change cursor Tage" wait notify mmNotify cRef, cCommand, cResult 4x, y, = successful (y+(y-x)) x = x = &File E&xit Alt+F4 Exit the program &Navigate navigate &First Page Ctrl+Home first &Next Page Page Down &Previous Page Page Up previous &Go to Page... Ctrl+G Introduction intro Go to Introduction chapter Objectives intro1 History intro2 Usefulness intro3 Sketching sketch Go to Sketching chapter Objectives Techniques Objects Cartooning Engineering Drawings formDraw Go to Formal Drawings chapter Objectives Format Working Drawings Othogonal Projection ortho Go to Orthogonal Projection chapter Objectives orth1 Theory orth2 Standard Views orth3 Auxiliary Views orth4 Common Practices orth5 orth6 Pictorials pictorials Go to Pictorials chapter Objectives pict1 Oblique View pict2 Isometric View pict3 Perspective View pict4 pict5 Sections sections Go to Sections chpater Objectives Full Section Half Section Offset Section Broken-Out Section Revolved Section Removed Section Common Practices Dimensioning dimension Go to Dimensioning chapter Objectives Definitions Guidelines Common Shorthand Tolerancing tolerance Go to Tolerancing chapter Objectives Definitions Practical Fabrication Tolerances True Position Datums Surface Features Descriptive Geometry descGeom Go to Descriptive Geometry chapter Objectives Basic Principles and Relationships Line Visibility Distance Between Lines Edge Views and True Shapes Dihedral Angles Intersection of a Line and a Plane Intersection of Two Planes Intersection of a Plane and a Solid Intersection of Solids Surface Developments Contours and Cut-and-Fill Shadows &Main Menu Ctrl+Alt+Home Go to the main menu &Options options &Audio Mute Ctrl+M OnOff Turns audio on or off Volume... setVolume Set the volume of audio &Page Controls controls Displays/Hides the Navigation Control Bar &Help Instructions F1 tutor How to use the program About the Authors authors Information about the authors Prof. Dennis K. Lieu Chris Casey Su Shien Pang Paul Krueger Allison Okamura Acknowledgments others Copyright Info copyright intro pause audioOn paused thisWav audioerror playing buttonClick buttonClick 4thisWav, audioOn, vol syserrornumber = 0 mmStatus clip U = "playing" mmPause = "paused" mmvolume Pthiswav = mmPlay notify audioerror repeat audioOn thisWav audioerror buttonClick buttonClick 4thisWav, audioOn, vol syserrornumber = 0 mmvolume clip thiswav = mmPlay k<> 0 audioerror Repeat smpause smpausedis animationStage Section views are used to show interior details that are unclear using only standard views. Section lines represent the edge view of a cutting plane and are denoted by thick dashed lines. The arrows point in the direction of viewing. Section views may be located anywhere on the drawing and are labeled with capital letters. The example shown on this page is a full section, the simplest type of section view.... Sections repeat buttonclick buttonclick Repeat Animation Click one of the views above to see the appropriate animation.on............. hotspots section section buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "section" x = 0 y = 80 = default front front buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "front" x = 130 y = 140 = default profile profile buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, = "profile" x = 90 y = 100 = default horizontal horizontal buttonClick .&+ +E mouseenter default mouseleave buttonClick 4x, y, x = 110 y = 120 = default intro hotspots thisAnim lastAnim thisWav sectm lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim assembly default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim sectk thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim aligned default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim sectj thisWav lastWav enterPage animationStage leavePage .&+ +E webbing animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim secti thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim secth lastAnim thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim default section cutout animerror animationStage AnimDone sectg audioOn thisWav audioerror AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage sectl hotspots thisAnim successful default section thisWav audioerror animerror mmNotify hotspots thisAnim lastAnim sectf thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage removed thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim thisWav lastWav secte enterPage animationStage leavePage .&+ +E revolved animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify sectd hotspots thisAnim lastAnim thisWav lastWav enterPage animationStage leavePage .&+ +E broken animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify sectc hotspots thisAnim lastAnim thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage offset thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify sectb hotspots thisAnim lastAnim thisWav lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify hotspots thisAnim lastAnim thisWav secta lastWav enterPage animationStage leavePage .&+ +E animationstage thisAnim default section animerror animationStage AnimDone AudioDone .&+ +E animationSTage hotspots thisAnim animerror buttonClick .&+ +E animationStage hotspots thisAnim successful default section animerror mmNotify solids properties of Media Widgets. Sets indexing options for the selected object tbk_replaceScripts tbk_centerVert &Horizontally loadMenus g13&bX :